In this installment, we talk about golems, the unstoppable clay (Wait, clay?) automatons, and similar constructs. Listen to find out how you can create a homunculus using porn and a horse uterus or a Seto Taisho through sheer laziness. We also discuss It!, the 1967 horror classic that shows how innocent we once were about the dangers of nuclear weapons and the durability of clay.
I can’t stand that Galen planned that
But I’m gonna send it straight through a tiny gate
My knees are knocking now that I’m here
Because that Sith lord gives me Sith fear
So while you sit back and wonder why
What prompted Bodhi to help us fly
May the Force help you dodge
I’m tellin’ y’all it’s a sabotage
K-2S0, you ain’t saying nothin’
I can shut you down with a push of a button
But I’m out and I’m gone
But this last scene is going on and on
– “Death Star Sabotage”
In this episode, we talk about The Last Jedi and Rogue One.
The Idle Red Hands have vanished. In their absence, well, 2016 happened. Sorry.
A youngish (very -ish) idealist, Jeremy, knows that the world needs the Idle Red Hands and dispatches his best pilot, Alan, to retrieve the old hosts. And Alan messed it up. What do you expect when you send your best pilot? Why not send your best spy or bounty hunter? Maybe have the best pilot fly them where they want to go. Was your best spy too busy engaging in dogfights to do what he was trained to do?
Anyway, one old host returns, but is it the right one? (Disclaimer: Fans of Wayne will be disappointed.) This new alliance reviews The Force Awakens just in time for Rogue One. (Timely as always, Idle Red Hands.)
In a world with jumbo shrimp, deafening silences, and open secrets, we get that some people want realistic magic. In this episode, we discuss magic and realism. While we can’t say that you’ll be able to make the magic in your game realistic after listening to the episode, we can promise that you’ll be able to have it make sense.
In our last (first?) episode of the year, we discuss some of the big stories in the geek and gaming world from 2014. While they may not be the same stories everyone else is talking about, they’re the ones that had the most impact in our little circle across the Pacific.
In our second Locales episode, we look at prisons with their bars, confinement, monotony, brutality and rape. Your players will love them.
We also review, with no spoilers, Prometheus and The Avengers, and discuss how to improve your Werewolf: The Forsaken game.
The month of series debuts continues with Locales, a look at how to use different settings in your games. In this episode, we also look at ships, from submarines to starships (not the band, although Lyal does talk about the band), with the added bonus of how to use them as antagonists and protagonists.
Also, Chris talks about the virtues of booth babes, Wayne talks about the benefits of emphasizing the monotony in games, and Lyal talks about how drowning and suffocation aren’t so bad. Oh, and we had some opinions that weren’t completely wrong as well.
“No, we’re okay, now that we’re not murdered or anything.” -Joy Ride
In this episode, we debut another series: movie genres. To kick it off, we discuss thrillers and what thrilling tricks we can use in our games to make them more, yup, thrilling. Lyal talks about submarine movies. Wayne talks about submarine movies. No, wait, that was Lyal talking over Wayne. Chris talks about getting a lot of “great ideas” from Lady in the Water, despite it being pretty far from thrilling and pretty far from great.