Episode 194 – Review: Mutant Chronicles

Flush with the thrill of pledging Mutant Chronicles: Siege of the Citadel, Jeremy and Lyal give you a Mutant Chronicles double feature review: the Mutant Chronicles RPG and the Mutant Chronicles movie! (Movie? There was a movie?) Come for the review of the techno fantasy RPG set in a dark dieselpunk solar system. Stay for the review of the box office smash acting masterclass movie starring Thomas “not Aaron Eckhart” Jane, Ron “I can’t believe he’s not Irish” Perlman, and John “One Take” Malkovich.

Episode 192: Review: Millennium Blades

It’s a gaming podcast about a board game that is about a collectable card game inspired by a role-playing game (probably on that last one). Alan, Jeremy, and a very special guest review Millennium Blades, a board game about the collectable card game hobby.

Episode 191: Star Wars: The Force Awakens

The Force AwakensA long time ago in a country far, far away…

Episode CXCI
The Hands Reopen

The Idle Red Hands have vanished. In their absence, well, 2016 happened. Sorry.

A youngish (very -ish) idealist, Jeremy, knows that the world needs the Idle Red Hands and dispatches his best pilot, Alan, to retrieve the old hosts. And Alan messed it up. What do you expect when you send your best pilot? Why not send your best spy or bounty hunter? Maybe have the best pilot fly them where they want to go. Was your best spy too busy engaging in dogfights to do what he was trained to do?

Anyway, one old host returns, but is it the right one? (Disclaimer: Fans of Wayne will be disappointed.) This new alliance reviews The Force Awakens just in time for Rogue One. (Timely as always, Idle Red Hands.)

Episode 161: Review: D&D Basic Rules

“Dungeons & Dragons is some of the most crazy, deep, deep, deep nerd s**t ever invented. Every word you’re saying is made up. Motherf***ers talk like Yoda.”
Ice T’s rejected cover quote for the 5e Player’s Handbook

In this episode, we review the D&D Basic Rules and give our thoughts on whether or not 5e is a success. We also discuss inclusiveness, how spell components should actually be used, and the real reason why there needed to be elves of colour.

Episode 141: Review: Blood and Smoke: The Strix Chronicle Part 2

In our first Vampire: The Requiem game, one player found that his character didn’t feel like a vampire, which apparently meant being able to beat up random gangsters and using the promise of alcohol to “seduce” high school girls. (We were kind of creeped out by the second one as well in our pre-Twilight innocence.) The disappointment drove him to Savage Worlds.

Do we think that the rules in Blood and Smoke: The Strix Chronicle will help to avoid such a tragedy in the future? Listen to find out.

Episode 140: Review: Blood and Smoke: The Strix Chronicle Part 1

Before True Blood, Twilight, Underworld and Vampire Diaries (but a little after Dracula), there was Vampire: The Masquerade. It was a time when email was exotic and we didn’t really have a name yet for those kids that wished for more mall-friendly goth music. Years later, we got Vampire: The Requiem, a game that was lighter on mythology and tighter on rules.  Now, in the post-Twilight era, Onyx Path Publishing, who Lyal insists on calling “Onyx Publishing”, gives us Blood and Smoke: The Strix Chronicle.

In Part 1, we focus on the setting. What clans are in it? Who are the Strix? Can you play Edward? All these questions and more will be answered.

Episode 138: Review: The God-Machine Chronicle Part 2

“I just dropped in to see what condition my condition was in.”
– First Edition

The God Machine. A powerful and mysterious entity that was only hinted at in a short story in the New World of Darkness book. It’s been spawning questions and rumors for over a decade. What is it? How does it relate to the World of Darkness? Now, with the release of this book, none of these questions are answered.

In this episode, Wayne and Lyal continue their review of The God-Machine Chronicle.

Episode 137: Review: The God-Machine Chronicle Part 1

This is how you do edition rage, Internet: you don’t.

In this episode, World of Darkness superfans Wayne and Lyal review The God-Machine Chronicle, which includes the World of Darkness rules update. Chris also claims to be a fan. Yet, he can never remember the rules, and when it comes time to record the episode, his daughter gets “sick”.

This turned out to be a really long episode, so we broke it into two parts. This part covers most of the character rules. The “story” rules (e.g., combat) and the setting will be discussed in Part 2.

Episode 132: Review: Numenera and 13th Age Part 2

“Part 2 and there seems no end in sight to this episode. Will my children recognize me when we finish? Will my wife? I had cats. Two. How long do cats live for? Oh god.
I hear voices. No, it is not madness. It is the other hosts. Something about a 13th Age. When did we start? The 1st Age? I can’t remember. I do remember two books with such promise. Will this second deliver? Is it what we’ve been seeking? I’m so tired.”

In this episode, we review 13th Age. Is it worth the 3 a.m. bedtime that the hosts suffered to bring you this review?

Episode 131: Review: Numenera & 13th Age Part 1

In this two-part episode, we review Numenera and 13th Age. This episode focuses on Kickstarter sensation Numenera. Should you buy it?

It should be noted that these reviews are based on reading the books, not playing the games. After these reviews, we’ve decided to make one our next game. It should be clear which one after listening to both parts.