In this installment, we talk about golems, the unstoppable clay (Wait, clay?) automatons, and similar constructs. Listen to find out how you can create a homunculus using porn and a horse uterus or a Seto Taisho through sheer laziness. We also discuss It!, the 1967 horror classic that shows how innocent we once were about the dangers of nuclear weapons and the durability of clay.
“Memento mori.” (Remember you will die.)
-the famous phrase whispered in the ear of a victorious general during a triumph
“Shut the f**k up.”
-the less famous response
With hanami (cherry blossom viewing) still fresh in their minds, Wayne and Lyal discuss festivals and the questions you need to ask yourself when including them in your game. We also discuss Savage Rifts (guitar riff), the game that threatens to break the Internet.
In this episode, we pick the five RPGs every role player should have on his or her shelf, including which edition to have. These aren’t our five favourite games or the five most popular games of all time. Nope. These are five games whose mere possession will contribute to your overall gaming experience.
These are the criteria we used. Play along at home.
Representative of a specific type of a game
Paid us to mention them (Kidding. No company took us up on our offer.)
“I’m just a simple goblin. Do you know we don’t have a word for ‘family’ or ‘love’? Suffice to say, I don’t really understand your attachment to the small humans. I have noticed, however, that most of you will do whatever it takes to prevent … misfortune befalling your wee ones. Goblins also don’t have a word for ‘regret,’ but I know you do. Think about the regrets you’ll have if you don’t take my offer.”
-“Glassy” Salo, bootlegger, racketeer, businessman, goblin
In this installment of Creature Features, we look at the lowly goblin. Will you play them as tiny fodder, as roguish antiheroes, or as unchecked capitalists?
The specialist: “How would you make a Jedi in D&D?”
The generalist: “I wouldn’t.”
In this episode, we compare focusing on just one game system (specializing) with playing a wide variety of games (generalizing) to see which is the best approach. Did your approach win?
“Our people once were warriors. But unlike you, Jake, they were people with mana, pride; people with spirit.”
– Once Were Warriors
Kia ora, mates. This installment of Warriors is about the original Kiwis: the Maori. You won’t be brassed off by this episode. We’re a couple of pakeha, but we give it heaps. This episode is a corker and chock-a-block with elements. Cheers, bros.
Ka mate! Ka mate! Ka ora! Ka ora!
(Tis death! Tis death! Tis life! Tis life!)
The Red Hands of Idle
The two men met to cast. One spoke with the dangerous ease of a panther, too fiercely supple to be a product of civilization. Nor was his face that of a civilized man: it was as untamed as the primordial ghetto which formed its background. The other was Lyal.
In this installment of Literature Lessons, we look at the work of Robert E. Howard, the creator of Conan, Kull, and Soloman Kane.
“There can be only one!”
-Connor MacLeod, Highlander
Which is probably why we cut our references to Highlander: no one likes solo adventures. What we didn’t cut were Wayne’s frequent references to Dungeons & Dragons, odd coming from such a “fan” of Dungeon World.
In this installment of Creature Features, we discuss playing and playing against deities. After we cut all of the blasphemy, we were left with Thor comics and D&D cosmology.
In a world with jumbo shrimp, deafening silences, and open secrets, we get that some people want realistic magic. In this episode, we discuss magic and realism. While we can’t say that you’ll be able to make the magic in your game realistic after listening to the episode, we can promise that you’ll be able to have it make sense.