Episode 171: Interview: 13th Age in Glorantha

Some combinations were never meant to be, such as Burger King body spray, Facebook privacy, and strip clubs buffets. Some were, such as cheese anything, free anything (except U2 albums), and 13th Age in Glorantha.

In this plus-sized episode, we interview Rob Heinsoo, the creative director of Fire Opal Media, and Jeff Richard, the creative director of Moon Design Publications, about their Kickstarter collaborations, 13th Age in Glorantha¬†and The Glorantha Source Book. If you’re a devotee of Glorantha and wondering whether or not 13th Age can do it justice, then this episode is for you. If you’re a fan of 13th Age and wondering why Glorantha is the favorite setting of so many game designers, then this episode is for you too. We even get a few teasers about what we could expect after these two books.

Episode 170: Interview: Spirit of 77

“Now, look what we have here before us. We got the Dukes of Hazards sitting next to Foxy Brown. We’ve got Shaft right by the Six Million Dollar Man. Nobody is hard moving nobody. This … is an RPG. And this RPG is the way things ought to be.”
-Idlus, The Warriors

Dave from MonkeyFun Studios joins us to discuss their Powered-by-the-Apocalypse game, Spirit of 77, which is currently on Kickstarter. We don’t interview him so much as strap ourselves into his Dodge Charger as he takes us on a fuel-injected ride. Let’s get down to it, boppers.

Episode 169: Interview: The Sprawl

In this episode, we interview Hamish Cameron, the author of The Sprawl, a Powered-by-the-Apocalypse cyberpunk game currently on Kickstarter. Since Hamish is from New Zealand, we’ve provided a Kiwi-English dictionary below.

Kiwi – English
sitting – setting
dick – deck
bin – been
pin – pen
pin – pin (We know.)
Didya git eyes for Chrissmas, bro? – Is there a reason why you’re looking at me, sir?

Episode 168: GM Corner: First Session

You never forget your first kiss or your first session as a GM. While we can’t help you with the former (but keep your eyes closed and try not to make too much of a mess of his or her face), we have some advice for the latter. In this first installment of a series for first-time GMs, we discuss the initial preparation that you need to do before your first session, from system to goals.

Drinking game bonus: Take a drink whenever we confuse “player” and “character”.